The fallout from this weekend's BlizzCon, which saw Blizzard vexing core fans by ending its opening ceremony with news of a Diablo-themed mobile game, has yet to abate. It was he who fended off some harsh questions on stage shortly after Immortal's reveal. Indeed, Blizzard teased some Diablo-related news in a blog post a couple of weeks before the convention.
PocketGamer.biz senior editor Craig Chapple says that the reaction to Immortal's launch is an indication that there is still a massively - and honestly totally unnecessary - stigma against mobile projects. One of which is Diablo 4. However, it was pulled at the last minute. You put it behind the Warcraft 3 remaster.
I can say to them, we have not forgotten you.
It didn't have to be much, it could have just been a logo.
As a passionate gamer since the 1990s, Vadim has kept his passion alive since then, and he is here to cover video games news, as well as to share with you all the novelties out there regarding gadgets or games-related tech. You can't be too surprised about the backlash. Blizzcon, the only Iconic place of Blizzard franchises that have ruled the whole world multiple times?
Reddit is the main avenue for video game aficionados to gripe about perceived wrongs, and that's where many "Diablo" fans are venting their frustration. It's a no-brainer.
Six iconic and highly customizable Diablo character classes will be available in Diablo Immortal-Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard-each with new powers and abilities tailored specifically for touchscreen devices, with more playable classes planned for future updates.
These attempts to achieve better optics did not go unnoticed, as some fans began to spam the trailer with variants of a singular comment, "Hey, Blizzard". We just want a real, Diablo game that's following Diablo 3 (or 2, if that's your thing).
Blizzard qualified its statement by saying it wouldn't be announcing everything it had in the works. Nevertheless, I did ask.
However, when it announced that the latest installment of the "Diablo" franchise was simply a mobile version, it got a frosty reception. "But they've got to play it, they've got to get their hands on it".
The report also raised concerns about the control scheme for the mobile game noting that it might feel clunky to a Western audience, but feel normal to gamers in the Chinese market.