Tencent's role in this adaptation is raising a few eyebrows amongst the PUBG community given that Tencent recently led the charge to have PUBG banned in China until it was updated to reflect "socialist core values, Chinese traditional culture and moral rules".
Elsewhere, the Magpie team states that (based on studying posts from Chinese users) that PUBG hacks in China can cost anywhere from $6/day to $900/month USD, and the more costly ones are capable of allowing hacked play while also feeding "clean" (apparently non-hacked) gameplay footage to a livestream. It seems that the tech giant had a lot of faith in its ability to push the product in the region, as it has now announced that an official mobile port is in development. Once it officially releases in China, its sales numbers should climb even higher.
As reported by Game Industry, Chinese company Tencent has partnered up with Bluehole in hopes of porting PUBG to the booming mobile market. Compared to some other hefty Xbox One titles (like Gears of War 4's 116gb file size), this number isn't too high at all.
The adaptation from PC, typically the realm of hard-core gamers, to mobile will help the title broaden its appeal and gain traction among "casual" mobile gamers.
PlayerUnknown's Battlegrounds has been a runaway hit over the past several months, selling a staggering 20 million copies worldwide - in spite of being an unfinished, buggy game that makes beefy gaming PCs weep. The bigger point is that PUBG has to go mobile to preserve its future. You would be combining one of the largest video game properties in the world right now with the largest install base in the world.
Brendan: Because they have the game preview program.
Are there going to be any surprises for 1.0? So, yeah, I can't wait for people to see the new desert map. Which occasionally involves owning the crap out of you.