Local gamers react to "Star Wars Battlefront II" controversy

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It's decisions like this that make people hate EA. Star Wars Battlefront 2 - one of the company's most highly-anticipated games of the year is finally available. Iden is brought to life by actress Janina Gavankar, who gives an engaging motion-capture and voice performance, and her gameplay sections feel tighter, the missions far more exciting. But why does it work so well on this regard when Battlefront II couldn't get away with it? Loot boxes, which contain power-ups for your characters that, for a short time (and again in the future), can be bought with real money so you have to "play less" to unlock them. A leader of a village that was in intense opposition to the male leader of that village. Sure, these may not appeal to all gamers but if they're quality games, they'll at least reassure Star Wars fans that EA cares about the license.

Star Wars has a history of producing very good games focused solely on space battles. Publisher and consumer dialogue is an important relationship as any in today's climate.

In other words - there's still a chance that in-game purchases could make this a pay-to-win game. That's one massive amount of farming going on.

It's the way the camera moves around the ships, as if everything's moving so fast that whoever or whatever is filming it all is struggling to keep up. If you found a Hero Crate you can get a Hero Star Card, there can be one or two.

A lot of pundits are pointing to Overwatch as the nexus for this loot box practice. For those of you just joining us, let's recap. Case in point: a recent EA comment on the system infamously became Reddit's most downvoted comment of all time. Thankfully, changes have been made to the game so it's not as bad as it used to be. Unfortunately for EA, a new outrage arose once Battlefront 2's Play First Trial began earlier this month.

Local gamers react to
Local gamers react to "Star Wars Battlefront II" controversy

Electronic Arts has announced to suspend in-game purchases and micro-transactions entirely from the Star Wars Battlefront II just hours before it was scheduled to be released.

The fact that EA has reversed itself in the 11th hour is heartening, but gamers weren't crazy to smell a rat here and no development studio could've possibly failed to see this coming. EA eventually caved and lowered the cost of the heroes by 75 percent. Whereas Battlefront 1 launched in a woefully anemic state, Battlefront 2 is packed with fun things to do. But despite arming him with his Jedi-era powers like force push and using his lightsaber to deflect blasts, controlling him feels awkward and imprecise, and the voice actor playing him hardly sounds like Mark Hamill at all. As a result, readers down-voted the answers into oblivion. This was never our intention. If you're asking for full retail price up front, you have no right to expect players to spend more money on top of that - especially if they can gain an edge by doing so. The recently chaotic launch of Battlefront 2 further corroborates this idea.

"We hear you loud and clear, so we're turning off all in-game purchases".

And the sad part is that we are going to have to live with this now.

"We believe the postponement of microtransactions has the potential to limit upside from the game, in particular if the pause lingers late into the quarter, or EA substantially reduces the opportunities for microtransactions", he said.