Battlefront 2 Dev Vows to "Fix" Progression System Issues — Star Wars

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So, all in all, this decision is much like putting a band-aid on a shotgun wound.

The implication is that when Star Wars Battlefront 2's microtransactions return, players will be able to spend money on "accelerators" which will likely affect gameplay in some way.

And yes, we know EA cares about Star Wars, but only because it's a big license. Perhaps some people reading this article might have noticed Wednesday's circus Reddit AMA that turned into a volcanic fury not seen since the end of "Star Wars: Revenge of the Sith".

Venturebeat cites "sources familiar with the situation" in reporting that the major change comes after Electronic Arts CEO Andrew Wilson conducted a phone call with Disney CEO Bob Iger about the game.

Finally, we should point out which Heroes and Villains you'll unfortunately have to buy with Credits, before you can activate them in-game using Battle Points. There is no other progression system. This basically encouraged players to pay, rather than play to win. As long as you can buy a gameplay advantage it will be wrong.

In response to these concerns, EA said on Reddit that the in-game unlock system was intended to "provide players with a sense of pride and accomplishment for unlocking different heroes".

In-game payments are not new.

Instead of dwelling on what it could have been, let's think back to June 2017. And do away with crafting parts entirely. To that end the publisher has decided that microtransactions will not be a feature available for the game at this time. Don't abuse our enthusiasm.

Let's keep the loot boxes to cosmetic items, shall we?

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But that doesn't mean there can't be single-player Star Wars games. Last night, just before launch, EA confirmed that microtransactions had been switched off. For now anyway. We want you to enjoy it, so please keep your thoughts coming.

But as I said at the beginning, there's hope. For many players, the issue isn't the cost of getting ahead in the game, it's the fact that the option is available at all. The shitstorm had an effect.

Fans of "Star Wars: Battlefront II" showed their dark side earlier this week when they discovered the game's maker, Electronic Arts, was keeping popular characters Luke Skywalker and Darth Vader behind a paywall.

"We hear you loud and clear, so we're turning off all in-game purchases", writes Oskar Gabrielson, general manager of Battlefront II in the second blog post on EA's site in 3 days.

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