Titanfall Dev Respawn Announces Oculus Rift VR Game

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Rift is unlike anything you've ever experienced. This is meant to make VR experiences less isolating.

At the Oculus Connect 4 event, a lot of virtual reality (VR) related things were announced, and the biggest of them all was Oculus' first untethered (wireless) VR headset.

Users will navigate Oculus Go using a simple gamepad controller, while audio will play thr0ugh inbuilt speakers - though there's also a headphone jack if you prefer headphone output.

"A lot of them seem maybe too insane or complex at the start", Zuckerberg said at the conference.

But just days later he dusted himself down and, as if nothing had happened, delivered what could be the most pivotal moments in the evolution of VR. Project Santa Cruz was first announced by Facebook a year ago and now its developer version will finally start shipping sometime in 2018. This VR headset is priced at $199 and will be available globally in early 2018.

The headset has all the components it needs to power VR experiences on the wearable device itself, so there is no need to plug it into a PC or external console, or use a smartphone to power it.

This is a considerable price differential from the flagship Oculus Rift which sold for $599. "With Oculus for Business, more people will get the chance to try VR and experience the magic first-hand".

The resolution of 2560×1440 is actually slightly more than the Oculus Rift, plus it has integrated audio and new "next gen" lens that are created to offer a wider field of view with reduced glare.

New Oculus Go headset, plus its new controller.

Project Santa Cruz, a fully 6DOF, positionally tracked headset got updated - which include fully tracked controllers that enable hand presence in the standalone form factor. You can also decorate your virtual home with your achievements and trophies.

About 16 million head-mounted display devices were shipped in 2016, a number expected to rise to 22 million this year, according to the research firm Gartner Inc. Unless you give me a good reason to fear not owning a VR headset - whether it be impacting my work, social life, or another crucial element linked to my lifestyle - I don't buy it, and won't be in the near future.

Virtual Reality headsets right now exist in two spaces.