Available in the new 21.5- and 27-inch iMac, it enables fluid content creation with exceptional performance and support for GPU acceleration across a range of creative applications on the Mac platform, such as Adobe Premiere Pro, After Effects and Photoshop.
Previously, users who wished to utilize external GPU units had to jump through a few hoops due to it not being officially supported.
Making the most of its links with the CGI giants at Industrial Light and Magic, Apple showcased the new technology partnerships with a demo showing how ILM creators can now design scenes within virtual reality environments.
You will no longer have to dual boot Windows on your iMac computers to reap the benefits of virtual reality advancements.
Virtual reality support officially coming to MacBooks and MacOS
Apple announced during its WWDC keynote that MacOS High Sierra will feature native support for the Steam VR SDK used by the popular HTC Vive headset. Early on the Rift development kit supported Mac, but it became clear Apple computers weren't optimized with graphics cards that could drive high-quality VR and VR support essentially stalled.
While newer home Mac systems will come with the kind of horsepower needed to render HTC Vive-ready content at a comfortable 90 frames-per-second refresh (a number that ILM said they had reached with their demo), Federighi also announced a new GPU enclosure for less-powerful Mac systems.
We built Vive to be an open and always growing platform for VR. Expect to see more cool VR and AR experiences in the near future as Apple developers get involved and send this into the mainstream at last.